Ynaemp City States for G+K: Add new CS to G+K, you can then use YnAEMP only spaced CS for G+K to remove CS that are to close from other Civilization (require G+K Expansion) Due to game engine limitation, only 41 can be loaded in game, and on those, some may be erased at start because of overlapping start location. Ynaemp City States Extended, with 45 CS with TSL. Ynaemp City States for vanilla Civ5, without overlapping start positions and less CS to give more place to European civs. Madeira's Selection of ancient city-states to use with the giant map only (still beta version) do not use the classic set up game option, to get the new advanced setup menu, you must go in custom game, then select Yet (not) Another Earth Maps and click on Load ModĪs a complement, there are independent city-states mods with TSL designed specially for this map pack (see attachment in the mod's thread) : from the mod section, click next, go to single player and then to custom game find the "Yet not Another Earth Maps Pack" line and activate the mod. civ5mod file is a 7zip archive) in the mods folder. If the automatic extraction is not working, use 7zip to manually extract the mod (the. launch civ5, go in the Mods menu and wait a few seconds for the files to be extracted. download the civ5mod file to your mod folder (.\My Documents\My Games\Sid Meier's Civilization 5\MODS). update your version of Civilization to at least patch 1.0.1.217 Important : when updating always remove the previous version of any mod from your mod folder The TSL for civs and CS are set via XML files, this way custom civs and CS could be added without needing to edit the maps. Quadcore CPU and at least 4 gb of RAM on 64bit OS are recommanded to use this map.Īll civs have true starting locations for those maps. Yet Another Giant Earth Map (180x94) : edition and convertion of Genghis Kai GEM for civ4. (screenshots size are relative to map size) The realistic random resource placement options are only available for the giant and huge maps. You can set up to 5 resources to be placed for each civs.ĭon't scale resources with players : when checked, the resources won't be scaled to the number of players, without this, if you launch a game with 20 civs and 40 City States, you can get a map with more ressources than you may want. The region position are defined in the ResourceRegionPos.xml file, and the resource exclusion is set in the ResourceRegionExclude.xml file.Īdd specific resources at starting positions : Place resources (set in the CivilizationsRequestedResource.xml file) for each civilization. For example, Ivory will only be found in Africa and South-Asia, you won't find spice or silk in europe, no horses in America, etc. Use true geographic resource placement : this option will prevent some resources to be placed in the wrong region. Currently, all major oil and coal deposits are defined (see the part of the XML). It will remove the US units at the start of the game, so if you select 10 random computer civs and USA was one of them, you'll get only 9 civs in game.Īdd major deposits of strategic resources : will try to place the deposits defined in the ResourceRegionPos.xml file. If you choose to play at the USA, this option will have no effect. Remove United States from game : if you want to use a random selection of civs and be sure that the USA won't be present in the new world 2000BC, then this option is for you. If not checked, a river will represent the Bosphorus and Dardanelles straits. Note that by defaut the number of resource is also scaled depending of the number of players (CS included)īosphorus Strait is a sea : place a sea tile between the Black Sea and the Aegean Sea. Resources : a coefficient appliqued to the number of resources placed on the map. When you use it with the other options, the script may not be able to place as much CS as selected in the top slider. This will not be used when using the Totally random option, and will replace randomly a CS with TSL that is placed under the minimum distance when using the Random and TSL option. Totally random : All City States get random placementĬity-States separation : minimum distance between CS and other civs. Random and TSL : this option will use TSL for the CS that the script can place, and use random selection for the others or those which were too close of another civ Only TSL : use only CS that have a TSL (40 available for giant earth, 23 for huge and 12 for standard) CS Placement : placement option for the city-states
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